Gamification
TokenHunters is introducing gamification to its platform, meaning that users will have individual profiles, ranks, quests, tasks, achievements and a leveling system based on experience (XP) points. This global element will be present across the entire TokenHunters ecosystem and will also be connected to the blockchain.
What will gamification do?
Gamification will allow users, contributors, projects and developers to develop a reputation or an identity, both on-chain and off-chain. Users will be able to level up their account by completing quests, contributing to the platform and being active within the ecosystem. Leveling up your account will happen through experience points.
The leveling system grants users access to particular events, quests, rewards or other benefits, reflecting each user's engagement level. Leaderboards will showcase the most active users, achievements, badges, NFTs and much more that the TokenHunters has planned to be introduced.
Users can develop their identity and reputation within specific areas of interest, think about gaming, NFTs, Airdrops or DeFi. Users can then earn additional achievement and increased engagement scores within that area. Based on the user level, new features and rewards can be unlocked.
Introducing a soft-currency
During the six month during, Hunting Gems Program users will earn gems that will be converted to rewards. After the hunt-to-earn program, a soft currency will be introduced for off-chain rewards. Since directly rewarding users with HUNTER token, may not be feasible, and not every small action deserves a HUNTER reward, this soft currency will be used exclusively within the TokenHunters platform.
Users can redeem the soft currency in the Rewards Center for various rewards, such as early access to games or other dapps, exclusive event access, in-game items from partners, NFTs, and many other potential rewards. There will be a direct conversion between HUNTER and the forementioned soft currency.
Incorporating gamification across various features and products, both existing and upcoming, will create a more engaging and dynamic experience for users. In addition, contributions and curation will also tap into these gamification mechanics, allowing contributors to build a reputation as experts in their specific areas.
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